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PROCEDURAL ANIMATION DEMO
GENERAL INFORMATION
Groupsize
2
Software
Unity
Language
C#
KEY CONTRIBUTIONS
- Inverse Kinematics Programming
Multi-Leg Procedural Animation
Gameplay Programming
Graphics Programming
DESCRIPTION
The project focuses on the procedural animation of a spider-robot. The aim was to create a procedural animation system which produces fluent animations. The system fully adaptable to the environment with different leg-states. Furthermore, it should be fully customizable for the game developer and usable in different projects. The animation system should be separated to the Unity-Engines animation system “Mecanim” so that developers will be able to avoid the Unity-Animator-Hell.
This project was created as part of my Bachelor Project and is a accumulation of what I learned from my two years at the SAE Institute.
CONTRIBUTORS
- Gerda Machau
GALLERY
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