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This project is a story driven action game created in the Unity Engine.
Although this game was my first 3D game it was nominated in the category "Best Game" at the SAE Awards.

RETURN OF THE SAMURAI

GENERAL INFORMATION

Role

Gameplay Programmer

Project End

3. März 2021

Groupsize

2

Software

Unity

Language

C#

KEY CONTRIBUTIONS

    AI Programming
    Graphics Programming
    Level Design
    Game Design

DESCRIPTION

Retrun of the Samurai is a story driven action game. The Story is about a young Samurai who is driven away from his home by a rival Samurai, but the young Samurai plans his revenge! What is this game about? The game "Return of the Samurai" is a 3D 3rd person action/stealth game, in which the player in an ancient world through parkour elements and assassinates his opponents in different ways. Why this game? We both are fans of good movement controls in games and found our inspiration and ideas in Assassin's Creed and Carlson. Where does the game take place? "Return of the true Samurai" takes place in two worlds. The first world is based on medieval England and the second to Edo period Japan. What can the player control? The player mainly controls the assassin Kaji and the accompanying abilities to influence time and to be able to deflect projectiles of the opponents by stepping out of his body. What is the goal? The protagonist is supposed to kill enemies in order to find out information about the location of the final enemy and assassinate him

CONTRIBUTORS

    Zhi Hoe (Haoke) Yuen

GALLERY

IMPRINT

Felix Hereth

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+49 1573 7010400

this website is a portfolio website for Felix Hereth and is not used commercially

Copyright ©2023 by Felix Hereth | All images and videos are used with permission.

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